This piece, more a fragment than any actual story first came about when I was composing a facet of a table top role-playing game in 2016. While never actually making it into the game, the idea of a person that you could go to, to find the answers you were seeking by the interpretation, transportation and manipulation of dreams intrigued me.
The Dreamwalker’s den was born out of depictions I have read of 19th century opium dens, collectives that existed on the fringes of society. These places are particularly intriguing to me in that, while being removed from the moral center of civilization, it is universally appealing to those of any socioeconomic class. A gritty mixing pot of people all seeking an escape from the real world or a glimpse into what may be beyond.